2 - 9 players | |
average 30 minutes | |
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Published in 2017 | |
View Global Stats | |
View on boardgamegeek.com | |
Card Game Pirates | |
Hand Management Partnerships Voting Area Movement |
The year is 1667 and you are a pirate sailing the waters of the Caribbean. A Spanish Galleon floats nearby, and you’ve talked your crewmates into working together to steal all of its treasure. What you haven’t told your fellow pirates is that you have no intentions on sharing the treasure once you have it. Your crewmates have told you that they share your loyalty and that they’ll help you maroon the greedy pirates on your ship to the rocky island of Tortuga. But you’ve seen your friends’ loaded pistols and heard their whisperings of a mutiny. You know that nobody can be trusted. Tortuga is all about the interactions you have with the other players. In some cases, such as when you and your shipmates are attacking the Spanish Galleon, you need to rely on your enemies in order to succeed. In the very next turn, however, your shipmates might stab you in the back with a mutiny in order to keep all the treasure for themselves. Since nobody holds a "hand" of cards, this game is also about knowledge and communication regarding the community Event cards. Unless you are in desperation mode, it is not wise to reveal Event cards at random. Almost half of the Event cards can hurt your team drastically. It's often in your best interest to use an action to view the cards first, or to rely on the knowledge of a trusted ally. Knowing where harmful Event cards are located allows you to force an enemy to reveal those cards and suffer the consequences. The most successful players are the ones who are able to discern who is on their team and then share vital information with them at opportune moments. Vote cards also play a key role in the game. Each Vote card has three sections - one each for Attacks, Mutinies, and Brawls. Players must put themselves in the best position to use their Vote cards, since their hand of Vote cards may not always be ideal based on their pawn location. For example, sometimes it may be worth putting in Water, causing an attack to fail, in order to save a Crossbones card for when you want to Mutiny against your captain. For 2-9 Players. 20-40 minutes. Ages 12+. Volume 2 in the Dark Cities Series by Facade Games.
Total Games Played: | 8 |
Average Players Per Game | 6.9 |
Badges | Name | NemePoints | Total Games | Avg. NemePoints | Wins / Losses | % Won |
---|---|---|---|---|---|---|
Andy MacKay | 80 | 5 | 16.00 |
|
80 % | |
Gary | 76 | 8 | 10.00 |
|
37 % | |
Matt Burton | 54 | 6 | 9.00 |
|
33 % | |
Adam MacKay | 44 | 5 | 9.00 |
|
40 % | |
Pete Atkinson | 40 | 3 | 13.00 |
|
66 % | |
Aaron Daly (WH) | 37 | 2 | 18.00 |
|
100 % | |
Cameron Warwick (WH) | 37 | 2 | 18.00 |
|
100 % | |
Mark Wilson | 36 | 2 | 18.00 |
|
100 % | |
Chrissie Edden | 25 | 3 | 8.00 |
|
33 % | |
Aaron Fu (WH) | 24 | 2 | 12.00 |
|
50 % | |
Bryan Vaughan | 24 | 2 | 12.00 |
|
50 % | |
Graham Jackson | 24 | 2 | 12.00 |
|
50 % | |
Connor (WH) | 20 | 1 | 20.00 |
|
100 % | |
Steve Harding | 18 | 2 | 9.00 |
|
50 % | |
Jon Steggles | 15 | 3 | 5.00 |
|
0 % | |
Charlotte Machin | 10 | 3 | 3.00 |
|
0 % | |
Tyler Barnett (WH) | 7 | 2 | 4.00 |
|
0 % | |
James Adi (WH) | 3 | 1 | 3.00 |
|
0 % | |
Richard Milmine (WH) | 3 | 1 | 3.00 |
|
0 % |
Date Played | Result | |
---|---|---|
7/5/2018 |
1st
Graham Jackson
19
1st
Matt Burton
19
1st
Bryan Vaughan
19
4th
Charlotte Machin
4
4th
Gary
4
4th
Pete Atkinson
4
4th
Chrissie Edden
4
|
|
12/17/2017 |
1st
Gary
19
1st
Andy MacKay
19
1st
Matt Burton
19
4th
Jon Steggles
5
4th
Bryan Vaughan
5
4th
Graham Jackson
5
7th
Adam MacKay
2
|
|
9/28/2017 |
18
18
18
18
3
3
3
3
|
|
9/28/2017 |
18
18
18
18
3
3
3
3
|
|
9/20/2017 |
17
17
17
4
4
4
|