Game Info

Prophecy
2 - 5 players
average 180 minutes
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Published in
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Fantasy Fighting Adventure
Dice Rolling Card Drafting Point to Point Movement Variable Player Powers Role Playing

Prophecy (originally released as Proroctví) is a Talisman-style game by Czech designer Vladimír Chvátil. The players represent fantasy characters on a path through a land full of adventure with the goal of grabbing ancient artifacts from the claws of demons guarding the surrounding astral realms. Instead of rolling dice to move around the game board, players in Prophecy use a variety of means of transport. The game includes an experience system and loads of skills and spells that your character can learn. A large number of monsters that you can meet and fight also await you, as do random events that will keep taxing your abilities because after you cast a spell or lose a fight, your strength or willpower declines until it is recharged by healing. Whoever holds four of the five hidden artifacts wins the game and becomes the next king of the land. Expanded by: Prophecy: Dragon Realm (2003) Prophecy: Water Realm (2006)

Overall Statistics for Family Newell

Total Games Played: 1
Average Players Per Game 2

Win/Loss Statistics for Family Newell

Badges Name   NemePoints   Total Games   Avg. NemePoints   Wins / Losses % Won  
Shannon 73  1 73.00 
1
0
100 %
Ken 37  1 37.00 
0
1
0 %

    Last 1 Played Games for Family Newell

    Date Played Result
    12/31/2009
    1st Shannon
    73 
    2nd Ken
    37