Game Info

Mice and Mystics: Heart of Glorm
1 - 4 players
average 75 minutes
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Published in
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Exploration Fantasy Dice Fighting Miniatures Adventure Expansion for Base-game
Dice Rolling Variable Player Powers Role Playing Area Movement Cooperative Play Storytelling

Beautiful glow-worm, shimmer, shimmer! Shine your light brightly through pain so glum, Follow love's arrow along the thum, Ne'er mind life's sorrows, lest you succumb For dear friend would you become? Oh, glow-worm getting dimmer, dimmer. Prince Collin and his friends defeated Vanestra and thought evil had been banished from the castle forever. But deep within those scorched and shadow-haunted halls, something is moving that should not be. A malicious presence has taken root, and it has hatched a scheme that will ensnare the Prince and his friends and will forever change the course of history for the mouse-town of Barksburg. The storybook in Mice and Mystics: Heart of Glorm picks up right after the events of Sorrow and Remembrance, letting you and your friends continue the story of Prince Collin, Maginos, Tilda, Nez, Filch and Lily. Included in this expansion are new plastic figures, cards, and counters, as well as a new series of chapters sure to test your mettle! And joining the heroes is Nere, a wild mystic who brings her powerful magic and knowledge of alchemy to the battle.

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Win/Loss Statistics for Family Newell

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