1 - 12 players | |
average 45 minutes | |
|
|
Published in 2017 | |
View Global Stats | |
View on boardgamegeek.com | |
Racing Sports | |
Action Point Allowance System Variable Player Powers Action / Movement Programming |
In 1971, John Reilly and Tom Divoll designed a racing game that relied purely on skill. Published by 3M, it was called Speed Circuit. Championship Formula Racing is a redesign and reimagining of that game. While skill remains paramount in car design (where players build a car's attributes for the race--start speed, acceleration, deceleration, top speed, and tires) and in running the race, the game has changed to include rules for: - new tracks (to allow a dozen cars to race competitively) - drone cars to fill out a race field (up to 12 cars in a field now) which will race competitively - historical racers - rules for differing types of tires and pitting - eliminate the need for a speed log, using a more modern system of record-keeping in its place
Total Games Played: | 1 |
Average Players Per Game | 4 |
Badges | Name | NemePoints | Total Games | Avg. NemePoints | Wins / Losses | % Won |
---|---|---|---|---|---|---|
Robert | 23 | 1 | 23.00 |
|
100 % | |
Alex Mauer | 10 | 1 | 10.00 |
|
0 % | |
Nick | 10 | 1 | 10.00 |
|
0 % | |
Seth (Bill's Friend) | 10 | 1 | 10.00 |
|
0 % |
Date Played | Result | |
---|---|---|
6/8/2017 |
1st
Robert
23
2nd
Alex Mauer
10
10
2nd
Nick
10
|