Game Info

Wizard
3 - 6 players
average 45 minutes
Casual
Published in
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Card Game
Hand Management Trick-taking Betting/Wagering

The trick-taking game Wizard uses a sixty-card deck that consists of the traditional 52-card deck (1-13 in four suits) along with four Wizards (high) and four Jesters (low). Players compete over multiple rounds based on the number of players, and whoever ends with the highest score wins. In each round, players are dealt a hand of cards — one card in the first round, two cards in the second, three in the third, etc. — then trump is determined by flipping the top card of the undealt deck; if a suit is revealed, that suit is trump, while if the card turned up is a Jester, it is turned down and there is no trump for that round. If the card turned up is a Wizard, the dealer chooses one of the 4 suits as the trump suit. The dealer cannot choose "no trump". On the last round of each game all cards are dealt out so there is no trump. Players then state how many tricks they expect to win in the round. The playing and winning of the tricks uses mostly standard trick-taking rules. If a player leads a suited card, then all other players must follow suit, if possible. If a player leads a Jester, then the second player determines the suit led. If a player leads a Wizard, then those who follow can play whatever they want. However, in all cases a player may always play a Wizard or Jester, even if they hold cards in the suit led. After each player has played a card, determine the winner of the trick as follows: If one or more Wizards were played, the player of the first Wizard wins the trick, collects the cards, and leads to the next trick. If not, whoever played the highest trump wins the trick. If not, whoever played the highest card of the suit led wins the trick. If all players played Jesters, whoever played the first Jester wins. After all tricks have been played, players tally their score for the round. If a player matched their bid, winning exactly as many tricks as stated at the start of the round, they score 20 points, plus 10 points for each trick taken. If a player missed their bid, they lose 10 points for each trick that they were off, whether they took more or fewer than predicted. A common variant in Wizard is to not allow the total number of tricks bid in a round to match the round number, thereby forcing (at least) one player to be off each round.

Overall Statistics for 北京SIBI小组

Total Games Played: 5
Average Players Per Game 5

Win/Loss Statistics for 北京SIBI小组

Badges Name   NemePoints   Total Games   Avg. NemePoints   Wins / Losses % Won  
Berghai 88  4 22.00 
4
0
100 %
MaGua 25  3 8.00 
0
3
0 %
FengYu 21  1 21.00 
1
0
100 %
ShenHao 21  3 7.00 
0
3
0 %
TingShi 15  1 15.00 
0
1
0 %
零度 14  1 14.00 
0
1
0 %
Orange 12  2 6.00 
0
2
0 %
LanLan 1 8.00 
0
1
0 %
LingDu 1 8.00 
0
1
0 %
Magic Yang 1 8.00 
0
1
0 %
Ya 1 6.00 
0
1
0 %
大王 1 6.00 
0
1
0 %
ShuiMo 1 4.00 
0
1
0 %
水墨夜行 1 3.00 
0
1
0 %
F (INACTIVE) 1 8.00 
0
1
0 %
Qinfeng (INACTIVE) 1 8.00 
0
1
0 %
ShengGe (INACTIVE) 1 8.00 
0
1
0 %

    Last 5 Played Games for 北京SIBI小组

    Date Played Result
    11/24/2018
    1st Berghai (450 game points scored)
    19 
    2nd MaGua (350 game points scored)
    11 
    3rd LingDu (260 game points scored)
    4th ShuiMo (160 game points scored)
    9/13/2018
    1st Berghai (230 game points scored)
    25 
    2nd TingShi (140 game points scored)
    15 
    3rd MaGua (110 game points scored)
    10 
    4th Ya (80 game points scored)
    5th Orange (30 game points scored)
    6th ShenHao (20 game points scored)
    3/25/2017
    1st FengYu (310 game points scored)
    21 
    2nd 零度 (280 game points scored)
    14 
    3rd ShenHao (220 game points scored)
    4th 大王 (170 game points scored)
    5th 水墨夜行 (130 game points scored)
    4/21/2016
    1st Berghai (220 game points scored)
    19 
    2nd ShenHao (170 game points scored)
    11 
    3rd Orange (100 game points scored)
    4th MaGua (90 game points scored)
    8/21/2015
    1st Berghai
    25 
    2nd LanLan