Game Info

Terra Mystica
2 - 5 players
average 105 minutes
Challenging
Published in
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Economic Civilization Fantasy Territory Building
Area Control / Area Influence Route/Network Building Variable Player Powers Variable Phase Order Worker Placement

In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups. Terra Mystica is a game with very little luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities. Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question, along with their home landscape, are: Desert (Fakirs, Nomads) Plains (Halflings, Cultists) Swamp (Alchemists, Darklings) Lake (Mermaids, Swarmlings) Forest (Witches, Auren) Mountain (Dwarves, Engineers) Wasteland (Giants, Chaos Magicians) Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult...

Overall Statistics for 北京SIBI小组

Total Games Played: 6
Average Players Per Game 4

Win/Loss Statistics for 北京SIBI小组

Badges Name   NemePoints   Total Games   Avg. NemePoints   Wins / Losses % Won  
Berghai 178  6 30.00 
0
6
0 %
JiaJia 152  3 51.00 
2
1
66 %
Lawyer 95  2 48.00 
1
1
50 %
CongLei 60  1 60.00 
1
0
100 %
Tuttiii 52  2 26.00 
0
2
0 %
ShenHao 47  1 47.00 
1
0
100 %
JianDan 26  1 26.00 
0
1
0 %
Seraph-NNT 26  1 26.00 
0
1
0 %
TaoTao 20  1 20.00 
0
1
0 %
DaiWang 16  1 16.00 
0
1
0 %
One User 13  1 13.00 
0
1
0 %
XiaoShiTou (INACTIVE) 60  1 60.00 
1
0
100 %
ShangFeng (INACTIVE) 29  1 29.00 
0
1
0 %
HePeng (INACTIVE) 23  2 12.00 
0
2
0 %

    Last 5 Played Games for 北京SIBI小组

    Date Played Result
    12/28/2019
    1st ShenHao (184 game points scored)
    47 
    2nd Berghai (120 game points scored)
    31 
    3rd DaiWang (88 game points scored)
    16 
    1/17/2017
    1st JiaJia (184 game points scored)
    66 
    2nd Berghai (144 game points scored)
    44 
    3rd Tuttiii (119 game points scored)
    26 
    4th TaoTao (117 game points scored)
    20 
    5th HePeng (INACTIVE) (108 game points scored)
    10 
    12/21/2016
    1st JiaJia (155 game points scored)
    60 
    2nd Berghai (122 game points scored)
    35 
    3rd Tuttiii (118 game points scored)
    26 
    4th HePeng (INACTIVE) (97 game points scored)
    13 
    3/18/2016
    1st CongLei (128 game points scored)
    60 
    2nd Lawyer (119 game points scored)
    35 
    3rd JiaJia (113 game points scored)
    26 
    4th Berghai (87 game points scored)
    13 
    10/13/2015
    1st Lawyer
    60 
    2nd Berghai
    26 
    2nd JianDan
    26 
    26