Game Info

Indonesia
2 - 5 players
average 210 minutes
Challenging
Published in
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Economic Industry / Manufacturing Transportation
Area Control / Area Influence Auction/Bidding Stock Holding Pick-up and Deliver

Judging by the smirk on the face of the Sultan of Solo, the businessman from North Sumatra has just made a mistake. And a costly one at that, too. He has paid way too much for merging his rubber company with the Sultan’s extensive rubber plantations: there are no ships in the area to transport the rubber to the booming cities of Java. And the Sultan is now dripping in cash — he can bribe city authorities so that his ships will gain preferential access to those ports where they are competing. Or he might invest in building an oil imperium. But wait — what’s that young fellow over there up to? Buying all the shipping lines? That might change the outlook … considerably, in fact … let’s see… Indonesia is a game in which two to five players build up an economy, trying to acquire the most money. Players acquire production companies, which produce goods (rice, spices, microwaveable meals, rubber, and oil), and shipping companies, which deliver goods to cities. As cities receive goods, they grow, increasing their demands. Production companies earn money for each good delivered to a city, up to the city's capacity, but they must pay shipping companies for the distance traveled, even if they end up losing money. Players can research advantages, like greater shipping capacity or the ability to merge companies, possibly stealing ownership of lucrative plantations or shipping routes by buying out other players. Players keep their money hidden, trying to accumulate the most by the end of the third era. When only one type of a company is left, an era ends. New eras bring new cities, companies, and types of goods. At the end of the third era, the player with the most money wins. However, money earned from the last round of operations (selling/shipping goods) counts double, so it can be important to control the timing.

Overall Statistics for 北京SIBI小组

Total Games Played: 4
Average Players Per Game 3.5

Win/Loss Statistics for 北京SIBI小组

Badges Name   NemePoints   Total Games   Avg. NemePoints   Wins / Losses % Won  
Berghai 247  4 62.00 
2
2
50 %
FengYu 195  3 65.00 
1
2
33 %
ShenHao 57  1 57.00 
0
1
0 %
ShuiMo 57  1 57.00 
0
1
0 %
YangTian 57  1 57.00 
0
1
0 %
JiaJia 35  1 35.00 
0
1
0 %
Tuttiii 29  1 29.00 
0
1
0 %
XiaTian 18  1 18.00 
0
1
0 %
HeYin (INACTIVE) 121  1 121.00 
1
0
100 %

    Last 4 Played Games for 北京SIBI小组

    Date Played Result
    7/2/2017
    1st HeYin (INACTIVE) (1,646 game points scored)
    121 
    2nd FengYu (1,532 game points scored)
    80 
    3rd Berghai (1,402 game points scored)
    46 
    4th JiaJia (1,370 game points scored)
    35 
    5th XiaTian (802 game points scored)
    18 
    6/20/2017
    1st Berghai (1,102 game points scored)
    86 
    2nd YangTian (763 game points scored)
    57 
    3rd Tuttiii (480 game points scored)
    29 
    4/30/2017
    1st FengYu (1,907 game points scored)
    86 
    2nd ShenHao (1,526 game points scored)
    57 
    3rd Berghai (1,371 game points scored)
    29 
    4/8/2017
    1st Berghai (3,125 game points scored)
    86 
    2nd ShuiMo (2,240 game points scored)
    57 
    3rd FengYu (1,725 game points scored)
    29