1 - 4 players | |
average 90 minutes | |
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Published in 2011 | |
View Global Stats | |
View on boardgamegeek.com | |
Animals Prehistoric Environmental | |
Area Control / Area Influence Card Drafting Variable Player Powers Simulation |
In Bios: Megafauna, a reworking of Phil Eklund's own American Megafauna, players start as proto-dinosaurs or proto-mammals, starting in the post-holocaust world of the Permian catastrophe. Animals are tracked by dentition, size, aggressiveness, swiftness, browsing, grazing, burrowing, swimming, behavior, and insect-eating. Plants and animals that have gone extinct are collected in an area on the map called the tarpits. These tiles are distributed among the most populous players as victory points during four scoring rounds. Players cope with intense competition and environmental changes by starting new species and mutating them. Create bizarre chimeras, from vegetarian velociraptors to flying dolphins. Establish subterranean civilizations, tame fire, or just be super-sexy. Reimplements: American Megafauna
Total Games Played: | 2 |
Average Players Per Game | 4 |
Badges | Name | NemePoints | Total Games | Avg. NemePoints | Wins / Losses | % Won |
---|---|---|---|---|---|---|
XiaTian | 95 | 2 | 48.00 |
|
50 % | |
Berghai | 86 | 2 | 43.00 |
|
50 % | |
Seraph-NNT | 48 | 2 | 24.00 |
|
0 % | |
ShangShan | 39 | 2 | 20.00 |
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0 % |
Date Played | Result | |
---|---|---|
8/8/2017 |
60
35
26
13
|
|
8/8/2017 |
60
35
26
13
|